New Website, New Chapter
I rebuilt my portfolio from scratch, launched a Ko-fi page, and I'm sharing what's next for my game dev journey.
Read More →You've arrived at the portfolio of Berkay Kalender — a game designer, technical artist & illustrator combining psychology with interactive media. Currently creating from Vilnius.
Games, cinematics, apps, and illustrations — each built where psychology meets the engine.
2-player co-op liminal space horror. Rising water mechanic, 3-act narrative structure.
Global Game Jam Lithuania 2026. Psychology-driven horror — solo dev, 48 hours.
UE5 cinematic cutscene. MetaHuman performance, horror narrative.
AI Tattoo Design with AR preview. Published on Google Play.
2D platformer with hand-drawn sprite animation. Shipped via Google Game Academy.
Original webcomic & animation project. Character design, serialized storytelling.
I'm a full-stack creative — from concept to shipped product. Psychology-informed design, technical execution, and AI-accelerated pipelines.
Player-centered mechanics, level design, UE5/Unity prototyping, narrative design. Horror & psychological genre specialty.
Character design, sprite animation, storyboards, webcomics. Professional illustrator with original IPs.
UE5 Sequencer, MetaHuman, cinematic cutscenes, virtual production. Engine-driven storytelling.
ComfyUI workflows, Stable Diffusion, LoRA training, automated content generation. 10x production speed.
Hey there, I'm Berkay!
— a game designer and technical artist with a background in psychology
I design player-centered experiences where psychology meets interactive systems. With a BA in Psychology (Honors) and hands-on game development experience, I approach every project from both the player's mind and the engine's architecture.
Recent work includes WORN, a psychology-driven horror game built solo in 48 hours at Global Game Jam 2026; The Hatman, a cinematic cutscene created from scratch in Unreal Engine 5; and The Catio, a 2D mobile platformer shipped through Google Game Academy.
I work across Unreal Engine 5, Unity/C#, Clip Studio Paint, and the Adobe suite — from game mechanics and level design to character art and cinematic storytelling.
Currently based in Vilnius, studying Multimedia Design at VILNIUS TECH.
Open to opportunities in game design, technical art, and interactive media — let's connect.
I rebuilt my portfolio from scratch, launched a Ko-fi page, and I'm sharing what's next for my game dev journey.
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A solo developer's journey through Global Game Jam 2026. Psychology-driven horror, 48 hours, one theme.
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From zero 3D experience to a full cinematic in UE5. MetaHuman, Sequencer, and a lot of crashes.
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The 10th anniversary of my first sprite animation series. Remastered, revisited, and ready for YouTube.
Read More →I'm building games, visuals, and interactive experiments on a student budget. If my work resonates with you, Ko-fi helps me fund better tools, stronger hardware, more project time, and the next level of everything I make.
Support on Ko-fi →Open for game design, technical art, illustration commissions, AI pipeline consulting, and creative collaborations.